- Space Scum is a lethal, turn-based sci-fi RPG where you manage a mercenary company across procedurally generated planets with permanent death.
- The game emphasizes squad building, gear progression, origins and traits, letting you specialize mercs in melee, ranged, shields, hacking and turret support.
- Procedural factions, bounties and diverse enemies like mutants, robots and space vermin fuel an emergent campaign focused on survival and reputation.
- Currently in early development with a planned Summer 2026 release window, Space Scum is being refined through demos, playtests and community feedback.
Space Scum is a brutal tactical RPG that throws you into a harsh sci-fi universe where you lead a ragtag company of mercenaries across hostile planets, chasing contracts, better gear and, ultimately, a terrifying reputation. Instead of playing as shining heroes, you embody unapologetic guns-for-hire trying to survive long enough to tell your own story – or die horribly in a forgotten crater on some backwater rock.
Every campaign in Space Scum unfolds on procedurally generated planets, with shifting factions, contracts, enemies and environments, ensuring that no two runs ever play out in exactly the same way. You craft a custom origin for your crew, take on missions that can go sideways fast, and deal with the long shadow of your decisions, because in this game, when every choice is yours, the fallout is yours too.
What Is Space Scum?
Space Scum is a turn-based, squad-focused RPG set in a gritty science-fiction universe where survival depends on the decisions you make both on and off the battlefield. You manage a mercenary outfit that roams from world to world, fighting for pay, scavenging powerful gear, and dealing with the constant risk of losing veteran fighters forever to permadeath.
The tone of the game leans hard into the idea that you are not the saviours of the galaxy but rather its opportunists, bottom-feeders and survivors. The narrative premise is that your crew may be morally questionable, but they’re the ones who get to shape and recount their own legend. This perspective colours everything from the dialogue to the mission design and the kinds of contracts you take.
Structurally, Space Scum sits in the same broad lineage as classic strategy RPGs that mix a dynamic campaign map with tactical battles. You juggle recruitment, equipment, finances and reputation while hopping between procedurally generated planets, each featuring its own mix of biomes, threats and faction politics. The focus is on emergent stories driven by systems rather than a tightly scripted narrative.
Forklift Interactive positions the game as a deep, systems-driven sandbox where player-created stories naturally emerge from combat odds, risky contracts and the cruel math of permadeath. It’s designed to encourage you to build and lose multiple squads over many runs, gradually learning the nuances of the combat system and the quirks of its sci-fi bestiary.
If you enjoy punishing, tactical strategy with a high tolerance for loss – where losing a beloved mercenary is part of the experience rather than a “reload save” moment – Space Scum aims to scratch exactly that itch in a cosmic wasteland setting.

Core Gameplay: Turn-Based Tactics and Permadeath
At the heart of Space Scum is a tactical, turn-based combat system built around small squads of mercenaries facing off against a wide variety of enemies on compact battle maps. Every move, attack and ability is governed by action points and positioning, forcing you to think several turns ahead if you want your team to walk away alive.
Permadeath is a central pillar of the game’s design: when a mercenary dies in battle, they are gone for good. There are no easy resurrection spells or last-minute saves. That means every risk you take in combat carries real weight, and careless mistakes can hollow out your roster in a single disastrous engagement.
This sense of permanent loss pushes you to invest carefully in your squad. You have to decide who gets the rare armour, who carries the experimental weapon, and who is worth keeping in the rotation despite injuries or flaws. Losing a veteran with powerful gear and a carefully sculpted build can be gut-wrenching, but it also fuels the game’s emergent storytelling as you push on with whoever is left.
Each battle plays out on grid-based arenas that showcase the game’s distinctive style, with characters often standing on pedestal-like bases that make them resemble detailed miniatures on a tabletop. This visual choice helps keep the action readable while reinforcing the tactical, board-game-like feel of each skirmish.
Decision-making is layered beyond simple damage trading. You have to balance pushing forward to secure objectives or flanking positions with falling back to cover, setting up overwatch-style fire lanes, and deciding when to commit fragile melee specialists versus keeping them in reserve until armor is stripped away.
Procedurally Generated Planets and Campaign Structure
Instead of a single static campaign map, Space Scum spreads your career across multiple procedurally generated planets. Each world you land on is assembled from modular pieces: terrain types, environmental hazards, factions competing for control, and mission opportunities that respond to what you choose to do – or ignore.
The promise of procedural generation here is replayability and surprise. One run might have you trudging through irradiated deserts, hunting mutant raiders for a nervous colony; another might push you into urban warzones between rival corporations or infested wastelands crawling with alien wildlife. Because the game reshuffles these elements, the shape of your campaign shifts every time.
Factions play an important part in giving these planets personality. Civilians, organized groups, and more mysterious powers all issue bounties or contracts, paying you to remove threats from the local wilderness – everything from bandits and rogue bots to mutated creatures. The mix of who is hiring you and who you’re fighting helps define the moral grey areas your company operates in.
All these systems tie into a shared, cohesive sci-fi universe, even if the specific maps and scenarios are different between runs. This gives the setting continuity while still allowing for infinitely varied campaigns. You’re not just hopping between random dungeons; you’re operating inside a consistent cosmos that develops over time.
Mission selection becomes a form of campaign-level risk management. Harder contracts with better rewards might be exactly what your struggling outfit needs to claw its way back from the brink, but they carry a real chance of wiping your veterans. Safer jobs might barely pay the fuel bill. Choosing when to gamble is part of the long-term tension.
Origins, Traits and Building Your Mercenary Company
Before you ever fire a shot, Space Scum lets you define a custom origin for your crew, establishing who these mercenaries are, where they came from, and what kind of legacy (or infamy) they’re chasing. This starting framework influences your early capabilities and sets the tone for the emergent story you’re about to create.
Your company is made up of individual mercenaries with their own stats, traits and growth paths. As they participate in missions, they gain experience, level up, and unlock new skills that let you specialize them into distinct battlefield roles. Over time, a nameless rookie can grow into an indispensable veteran whose presence shapes your entire approach to combat.
Traits and backgrounds further differentiate your characters. While the previews focus more on systems than deep personal lore, the framework is in place for your squad to develop quirks and edges that make them feel more like people than interchangeable units. Whether a merc is particularly resistant, fragile, aggressive or tactical can shift how you deploy them.
Recruitment is a constant necessity because of the looming threat of permadeath. Even a successful, well-equipped company is never more than a few bad rolls away from losing half its roster. You’ll frequently hire new blood, kit them out with whatever scraps you can spare, and throw them into battle alongside grizzled survivors.
The long-term fantasy is to shape your outfit into the ultimate Mercenary Company – the most feared, well-equipped, and ruthlessly efficient band operating in the known ‘verse. Reputation, upgraded gear and powerful skill combinations all feed into this power curve, even as the universe keeps trying to grind your squad into cosmic dust.
Weapons, Defense and Tactical Options
Space Scum gives you an expanding arsenal of weapons and defensive tools to tinker with as you progress, encouraging you to build squads around specific combat doctrines. Early on, you’ll rely on straightforward ballistic firearms and basic melee gear; later you’ll graduate to advanced sci-fi hardware that dramatically changes how you approach fights.
Each mercenary can be tailored toward a particular combat specialty. You might mould one into a brutal melee brawler who thrives on closing the distance and soaking damage, another into a precise long-range shooter, and a third into a battlefield support expert dealing with shields, hacking and deployable turrets.
The game’s sci-fi toolkit opens up some interesting tactical angles. Energy shields can soak incoming fire or protect fragile allies while they reposition. Hacking abilities let you disrupt robotic enemies or security systems. Turrets can lock down key chokepoints, forcing enemies to choose between taking a hail of fire or wasting precious turns trying to disable your hardware.
There’s a clear progression from grounded to exotic gear as your company grows. You begin with relatively mundane pistols, rifles and blades, but as you gather spoils of war and purchase new equipment, you start fielding laser rifles, powerful energy defences and other advanced kit that feels distinctively futuristic.
Defensive mechanics add another layer of nuance to positioning. One key twist highlighted in early impressions is that movement grants defensive bonuses, meaning that advancing aggressively doesn’t automatically equal suicide as it might in some other games. Melee specialists in particular benefit from this, as they can close the gap under partial protection rather than eating full, unmitigated ranged volleys every time.
Armor, Damage and the Role of Movement
The armor and damage model in Space Scum takes clear inspiration from other lethal tactics titles, emphasizing high stakes in every exchange. Damage values are punishing, and a few bad hits can cripple or outright kill even a seasoned mercenary if you overextend or misjudge the terrain.
Armor functions as an essential buffer between your squad and a grisly fate. Protective gear soaks damage before your mercs’ health is directly threatened, but once it’s stripped away, things get very dangerous very quickly. Managing armor integrity and knowing when to rotate weakened fighters out of the line of fire is key to long-term survival.
Unlike some systems that treat helmets as a glaring vulnerability when missing, Space Scum pools head and body protection rather than exposing an obvious “hit here” weak spot. This approach avoids making a bare head feel like a neon target while still rewarding smart targeting and sustained pressure on better-equipped foes.
Movement plays a more prominent tactical role than simple positioning. Because every type of motion in combat grants a defensive boost, advancing under fire can be a calculated strategy instead of guaranteed self-destruction. This tweak helps to balance the natural superiority of ranged units and gives melee-focused builds an actual chance to close without being annihilated in transit.
Combined, these systems create tense, dynamic firefights where you are constantly weighing the benefits of pushing forward for a decisive blow against the risk of exposing a key mercenary to concentrated counterattacks. Smart use of cover, armor, and the defensive benefits of movement all factor into whether your squad limps away or dominates the battlefield.
Enemies, Bestiary and Sci-Fi Flavor
The enemy roster in Space Scum leans into its sci-fi frontier theme, pitting your mercenaries against a nasty menagerie of mutated wildlife, scavengers and synthetic threats. Early looks at the game highlight a mix of “space vermin” and more organized opponents that help each firefight feel distinct.
You’ll face vicious space rats, lizard-like mutants and insectoid horrors – all the kinds of creatures you absolutely don’t want tearing through your storage holds or lurking in the shadows of your outposts. Their designs are expressive, often veering into exaggerated anger or hunger that makes them instantly readable on the battlefield.
Robots and other mechanized foes introduce different tactical challenges. Where feral creatures might rely on swarming or brute force, synthetic enemies can demand more careful target prioritization, encourage the use of hacking abilities, or punish exposed positions with precise, methodical fire.
The overall variety of enemy types helps the procedural missions avoid feeling samey. Even if you’re technically “clearing the wilderness” over and over, the specific mix of space rats, lizards, bugs, bandits and robots – along with their stats and abilities – keeps you on your toes and forces you to adapt your squad composition.
While some marketing copy leans on familiar descriptors like “gritty”, the art direction and creature designs give Space Scum a personality that stands on its own. The blend of industrial sci-fi tech, mutant fauna and battered mercenary gear creates a coherent aesthetic that supports its story of desperate professionals doing dirty work on the fringes of civilization.
Progression, Loot and Skill Development
Between missions, your mercenary company lives and dies on progression systems that reward successful contracts with experience, currency and better equipment. Every victory brings home tangible spoils of war that you can reinvest into making the squad stronger – if you can keep them alive long enough to use it.
Experience points earned in battle allow each mercenary to level up, improving their core stats and unlocking new abilities. This is where you carve out distinct roles: heavy frontline brawlers, nimble skirmishers, long-range marksmen, shield specialists, hackers, turret engineers and more.
Skill trees give you meaningful choices about how to shape a character. Doubling down on a single specialty can produce terrifyingly efficient killers or near-unkillable tanks, while more hybrid builds can cover multiple roles in smaller squads. With permadeath in play, every point you allocate feels significant.
Loot is both a carrot and a coping mechanism. When a mission goes well, you haul back weapons, armor and miscellaneous gear that can dramatically upgrade your team’s performance. The right laser rifle or advanced shield generator can turn the tide in future encounters, making otherwise suicidal contracts suddenly tempting.
Money from bounties and faction payments lets you expand and refresh your roster. You’ll regularly weigh the cost of hiring new mercenaries versus purchasing better equipment or saving for a more ambitious strategic goal. Go too cheap and your soldiers die easily; go too extravagant and you might blow your budget on a single elite fighter who doesn’t survive their first deployment.
Development Status, Demo and Player Feedback
Space Scum is currently in an early stage of development, with hands-on impressions based on alpha builds that the developers have openly acknowledged as rough around the edges. Expect bugs, occasionally clumsy AI, and a campaign structure that’s still missing some of the narrative and flair planned for the final version.
Despite the roughness, early testers see clear potential in the core sandbox. The combination of lethal turn-based combat, permadeath, procedural planets and flexible squad building evokes some of the best aspects of other beloved strategy RPGs, while the sci-fi theme and movement-focused defense introduce distinctive twists of its own.
A playable demo has been made available on Steam as part of turn-based showcases, giving curious players a chance to try “First Blood” and get a feel for the combat rhythm, visual style and progression loops. The developers have run playtests and are actively collecting impressions to refine balance and content.
The team recently announced a planned release window in Summer 2026, giving them substantial runway to expand systems, enrich worldbuilding and iterate on feedback from early adopters. The exact launch date is still to be confirmed, but the window provides a clear target for both fans and the studio.
Forklift Interactive is putting a lot of emphasis on community feedback. They strongly encourage players who have tried the demo to leave Steam reviews and to fill out dedicated feedback forms, explaining what works, what falls flat, and what features they most want to see improved before launch. Reviews also help the game gain visibility, which is crucial for a niche, hardcore tactics title.
Forklift Interactive and Their Design Philosophy
Space Scum is being published by Forklift Interactive, an indie label with roots in both Barcelona and Atlanta. The company was founded by veterans with extensive industry experience, including a former publishing director from tinyBuild and a previous product lead from Adult Swim Games, bringing a mix of indie sensibilities and commercial know-how to the table.
The publisher specializes in “deep, endless, system-driven games” where most of the narrative emerges from player actions rather than scripted cutscenes. Space Scum fits squarely into this philosophy: its procedural planets, flexible mercenary builds and open-ended contracts are all tools for generating memorable, often brutal stories unique to each player.
Forklift Interactive’s catalogue emphasizes replayability and mechanical depth, targeting players who enjoy mastering complex systems and coming back run after run to test new strategies. Space Scum’s long-term campaign structure and high-stakes combat are built to appeal to exactly that audience.
The team’s previous experience with quirky and experimental titles suggests an appetite for distinctive aesthetics and strong gameplay hooks over safe, generic designs. That background helps explain Space Scum’s unapologetic focus on morally ambiguous mercenaries, punishing difficulty and a setting that feels more like a rough-and-tumble frontier than a heroic space opera.
For players, this means Space Scum is unlikely to be a one-and-done, linear experience. Instead, it is being crafted as a sandbox where you can keep coming back, experimenting with different origins, squad builds and risk appetites, then seeing what kind of legend – or disaster – your mercenary company can carve out across the stars.
All told, Space Scum positions itself as a ruthless yet rewarding sci-fi tactics game where procedural planets, lethal turn-based combat, flexible squad building and meaningful permadeath combine to create hard-fought campaigns full of emergent drama. With a planned Summer 2026 release window and an active feedback loop through demos and playtests, it is shaping up as one to watch for anyone who craves deep, unforgiving strategy on the edge of space.
Engineer. Tech, software and hardware lover and tech blogger since 2012